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![](https://static.wixstatic.com/media/11062b_6a134fc09ea34833a17d295e295ab517f000.jpg/v1/fill/w_1920,h_1080,al_c,q_90,enc_avif,quality_auto/11062b_6a134fc09ea34833a17d295e295ab517f000.jpg)
Initial
Tried a forest HDRI that although it worked made the forest and figure look flat.
![master Light 10-15.png](https://static.wixstatic.com/media/f6cff5_afdf0046de8f494a86cb81e3b3775852~mv2.png/v1/fill/w_600,h_340,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/master%20Light%2010-15.png)
Dynamic
made it more dynamic by removing the HDRI to a physical sky
![FIXXED.png](https://static.wixstatic.com/media/f6cff5_9bab7999e6764e7f89b365f49a0191d0~mv2.png/v1/fill/w_600,h_339,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/FIXXED.png)
Keep the dynamic look but made it brighter
![Annotation 2020-05-04 221946.png](https://static.wixstatic.com/media/f6cff5_dc5f86e7a4e54935926af70a8bbe5e28~mv2.png/v1/fill/w_600,h_337,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Annotation%202020-05-04%20221946.png)
added shot lighting to bring the figure forward
![shot_l.png](https://static.wixstatic.com/media/f6cff5_f6a19475419d40e38b869d59e4ba914d~mv2.png/v1/fill/w_600,h_336,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/shot_l.png)
rendered in motion
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